![]() |
|
How to create a course - Printable Version +- FurryCraft (https://forum.furrycraft.net) +-- Forum: Official Network Information (https://forum.furrycraft.net/forumdisplay.php?fid=4) +--- Forum: Wiki (https://forum.furrycraft.net/forumdisplay.php?fid=24) +---- Forum: JumpWorld (https://forum.furrycraft.net/forumdisplay.php?fid=30) +---- Thread: How to create a course (/showthread.php?tid=59) |
How to create a course - Nezoy - 22.03.2026 JumpWorld create a course
What is Jumpworld?
JumpWorld lets you create and play custom parkour courses.
Build your own maps, publish them, and compete with other players for the best times!
How to create a course: Step 1: Create your course /jumpworld create <name> - No spaces or special characters - You will be teleported to your own plot - Build mode will be enabled automatically Step 2: Build your parkour - Build inside your plot - Design jumps, challenges, and routes Core mechanics: Start Plate (gold pressure plate) - Marks the start of your course - Face the direction players should spawn Checkpoints (iron pressure plates) - Automatically save progress - Players respawn here after failing Effect Plates (wood pressure plates) /jumpworld effectplate set <courseId> <effect> [duration in ticks (20 = 1 sec] [amplifier] /jumpworld effectplate remove <courseId> Available effects: - SPEED - JUMP_BOOST - SLOW_FALLING Portals (2x stone pressure plates) /jumpworld linkportal - Left click = Point A - Right click = Point B Step 3: Set finish /jumpworld givefinishbell - Place the bell at the end of your course Step 4: Test your course /jumpworld play <courseId> - You MUST complete your course before publishing Step 5: Publish your course /jumpworld publish <courseId> /jumpworld unpublish <courseId> Course settings /jumpworld settings <courseId> - Set difficulty - Add tags - Customize your course Build together /jumpworld owner add/remove <courseId> Edit your course /jumpworld edit <courseId> /jumpworld mycourses /jumpworld editleave /jumpworld spawn Tips - Test your course before publishing - Use checkpoints for longer maps - Make fair but challenging jumps |